Blade 3.

Connect. Perform. Create.


  • Boujou
    • Boujou

  • Blade
    • Blade

      Designed for a future where motion capture and live action shooting become indistinguishable, Blade 3 Powered by Axiom is engineered to capture performances effortlessly and deliver robust, reliable data that enables creativity.

  • Pegasus
    • Pegasus

      Pegasus Powered by IKinema is a retargeting and solving tool for the motion capture industry. With Pegasus, anyone can take advantage of the beautifully dynamic environment of a game engine, or become fully immersed in one of the many industry leading ergonomic packages. What will you create?

  • Cara
    • Cara

      Cara is the world’s first out of the box, end-to-end facial motion capture system. Each system ships with CaraLive and CaraPost to record, capture and export your facial data. Find out more about each unique piece of software below.

  • Tracker
    • Tracker

      Vicon Tracker is a powerful object tracking solution providing unrivaled data accuracy for integration in to 3D applications such as VirTools, Labview, Open Scene Graph, WorldViz, Panda3D and VR Juggler.  Tracker has been designed for applications as diverse as robot tracking, ingress/egress, human factors engineering, design method optimization, virtual engineering and previsualization.

  • Nexus
    • Nexus

      Welcome to Nexus 2, Vicon’s data capture software developed for our Life Science customers. With a host of new automated features, intelligent processing and flexible controls, Nexus 2 lets you focus on your research and not on your software.

  • Polygon
    • Polygon

      Vicon Polygon offers you reporting and presentation tools to communicate and share your data professionally. Whether you're looking to review and annotate data in the same space using data tags, need to compare your data with native video overlay, or just want to share an important visual with others, Polygon gives you the tools to communicate what matters most.

  • BodyBuilder
    • BodyBuilder

      Vicon BodyBuilder was designed specifically to make the implementation of biomechanical models quick and easy. Combining the powerful scripting language, BodyLanguage, and a powerful user interface, BodyBuilder completes Vicon’s dedicated Life Science software suite.

  • Other Vicon Software

Blade is all about the studio. An easy to use interface, improved workflows and intelligent calibration makes the entire system easy to operate, accurate, fast and flexible at shoot time. Multiple ROMs (range of motion sequences) can be captured simultaneously and character setup is intuitive, with options to run separate skeletons for labeling and solving.

Blade 3 is now fully compatible with Vicon’s Bonita Video reference cameras. Calibrate Bonita Video into your volume at the same time as your optical cameras and overlay your calibrated Bonita Video data onto your CG environment for easier character setup and real time solve quality assessment.

Axiom, Blade’s live engine, faithfully reproduces performances with fast, clean, real-time visualization. It is capable of coping effortlessly with multiple characters, complex situations and difficult conditions. Significant occlusion and complex motions are taken in Axiom’s stride with no loss of fidelity or subtlety of motion.

Without any additional hardware investment, accurate and robust realtime labeling increases the usable size of your volume, giving you space to be creative. Axiom allows you to focus on the performance, not the technology. It won’t break your shooting momentum with failed or aesthetically unacceptable visualization. Just pure performance.

With the best real time on the market, there’s no limit to what you can achieve. A fast turnaround time, high quality data and instant feedback on your performance, make Blade perfect for previsualization and virtual production. With Blade 3, you can access the Axiom engine offline as well as in real time, in a fully interactive post processing pipeline. What you see on shoot day, is the same flawless data you work with offline.

Blade’s hugely popular QuickPost has also had an upgrade for Blade 3. Designed for offline access to Axiom’s real time algorithms, your post processing workflow can now be as automated as you want it to be or fully interactive. The Post Editor gives you the option to manually edit your solve at any point in the process and send it back to the Axiom engine for the remainder of your pipeline. Alternatively, you can reconstruct, label, fix occlusions and solve with one click and see the same flawless data that was delivered by Axiom in real time.

At the heart of the motion capture system, Axiom provides the flawless real time that has become synonymous with Blade. Now also available offline, it can be used in a fully interactive post-processing pipeline.


Unrivalled Real Time Processing
* Fast, clean real time visualization, faithfully reproducing the performance
* Capable of coping with multiple characters, complex situations and difficult conditions (significant occlusion, complex motions)
* Fast and graceful recovery from situations where it is impossible to label or solve
* Allowing informed creative decision making at shoot time
* No distractions arising from failed visualization or aesthetically unacceptable visualization
* Prevents breaking shooting momentum
* Allows focus on the performance, not the technology
* New RT processing increases active volume size for realtime and Quick Post (Quick post below)
* Fast turnaround of high quality data for previz
* Ability to Select Which Cameras Contribute to Realtime Processing
* We believe that this is the best realtime motion capture visualization available

Separate Labeling and Solving Skeletons and Processes in Realtime as in Post
Dedicated Skeletons focused on for different jobs
* Use any skeleton for realtime solving – including your production skeleton
* Bringing the realtime and post processes ever closer
Capture multiple simultaneous ROMs
* Reduce studio setup time
* RT Solving setup can have markers that constrain multiple bones
* Improved AutoVST
* Improved AutoSkeleton
* Faster and more accurate subject calibration
* New manipulator type for faster manual skeleton setup
* Continuous monitoring of labeling and continuous rebooting in realtime
* Manual reboot button
* Support for joint ranges
* Occlusion can now be automatically accounted for and gaps filled during realtime processing and in Quick Post (see below)

Character Setup

Accurate and Robust RT labeling

Automatic Occlusion Fixing

Quick Post
Offline access to Axiom’s realtime algorithms. Designed for rapid turnaround offline processing, Quick Post compliments Blade’s existing, manual offline tracking process and offering a faster workflow and access to automated occlusion fixing.

Link aggregation
Link Aggregation provides the ability to distribute camera connections to a PC via Giganets through multiple network interface ports. This improves data throughput and avoids packet collisions allowing more data to be passed into a single machine. As a result the need to split high camera count setups systems across more than one system is significantly reduced.

Camera Resectioning
Camera resectioning has been reworked for Blade 2.0 and now successfully deduces the position and pose of individual cameras which have moved (perhaps been bumped) during a session.