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VICON ANNOUNCES NEW FK EXTREME MOTION CAPTURE SYSTEM FOR
GAME DEVELOPERS


New Affordable System Delivers Ease-of-Use with VICON’s Signature Quality, Accuracy and Reliability

San Francisco, CA (March 7, 2007)—VICON, developer of Academy Award-winning motion capture systems, announced today the launch of the FKextreme system, catering specifically to game developers and small studios. FKextreme will be introduced at the Game Developers Conference, Booth 354 WH, March 7-9, 2007 at the Moscone Center in San Francisco, Calif.

“There has been a perception in the marketplace that VICON motion capture is out of reach of small to mid-sized animation facilities and game developers. FKextreme is an incredibly affordable and accessible motion capture system that delivers better price performance than any other professional mo-cap system targeting these customers,” explained Robin Pengelly, Business Development Manager, VICON Entertainment. “Over recent years a number of low-cost systems have been released, but they have significant limitations and technical roadblocks for production use. Vicon has taken our flagship system and pipeline and brought the price within the reach of small studios and first-time game producers. ”

With an extensive amount of new camera engineering and a simplified, user-friendly software interface, FKextreme delivers incredible price performance in a setup comprised of VICON’s MX3+ cameras, new processing software and a full customer support package. The software component contains all of the underlying power of VICON’s robust architecture, in a new graphical user interface (GUI) that takes the user step-by-step through the process of running a motion capture system.

“This new software interface is very appealing to first time users, because ultra high-end motion capture can seem a bit daunting. However, the same GUI can be easily customized by someone experienced in motion capture who wants to design their own specific interface and workflow,” continued Pengelly.

Changes have been made to the design of the VICON MX3+ cameras to significantly increase their performance metrics. Along with the new software interface, a sophisticated plug-in suite for many 3d packages including the popular Autodesk MotionBuilder allows true cinematic workflows. Real-time pre-visualization is now available in a simple point-and-click environment. The plug-in also enables skeletal data to be transferred from multiple characters and layered in real-time via a live remote control interface to essentially use MotionBuilder as an animation-recording tool.

The new FKextreme system is ideally suited to small to mid-sized game development and animation facilities and is great for capturing both in-game motions and cinematic sequences with up to two performers. The benefits of the latest VICON system are that while incredibly powerful, it is also fully extensible for facilities that aim to expand into multiple performer capture sessions with high degrees of interaction between characters.

The new VICON FKextreme Motion Capture system is based on the same VICON motion capture technology in place at world-leading game developers including Electronic Arts, Sony, Computer Entertainment of America, Activision, Ubisoft, Microsoft Games, Midway Games, Square, Capcom, Konami, NAMCO, Nintendo, Sega and top film effects studios including Industrial Light & Magic, Sony Pictures Imageworks, Animal Logic, Rhythm & Hues and many others.

About VICON
Academy Award®-winning VICON is the world’s largest supplier of precision motion tracking systems, serving customers and CG animation applications in film, visual effects, computer games, and broadcast television, as well as engineering and life science industries. VICON operates in four offices worldwide, including its Los Angeles-based Entertainment headquarters, a 26,000 square-foot facility equipped with three performance capture stages for VICON’s service company House of Moves as well as 125 VICON MX40 cameras.

VICON is the largest holding of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defense, life science and engineering markets. Other holdings include Emmy Award®-winning 2d3 and newly founded Geospatial Vision Ltd.

VICON’s and OMG’s global clients include: life science leaders University of Pennsylvania, the VA Hospitals, Shriners Hospitals for Children, Titleist Golf, National Pitching Association; engineering industry leaders Ford, BMW, Airbus, Lockheed, Pratt-Whitney, NASA, Caterpillar, International Truck, and Toyota; and entertainment companies Sony Pictures Imageworks, Sony Computer Entertainment, Industrial Light and Magic, Sega, Nintendo, UbiSoft, Vivendi, Electronic Arts, Square Enix and many others. For more information about OMG and its subsidiaries, visit www.omg3d.com, www.vicon.com, or www.2d3.com.

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VICON and VICON MX are trademarks of OMG plc. Academy Award is a trade or servicemark of the Academy of Motion Picture Arts & Sciences. All other trademarks are the property of their respective owners.