CAREERS

Join the Vicon family

Open Roles

ISO / Compliance Manager

Oxford - UK

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UI/UX Designer

Oxford - UK

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Junior Hardware Design Engineer

Oxford - UK

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Software Test Engineer – Biomechanics

Oxford - UK

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Senior QA Test Engineer – Motion Capture

Oxford - UK

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Game Engine Programmer

Oxford - UK

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Hardware & Integration Product Manager

Oxford - UK

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Application Engineer (Biomechanics)

Centennial, CO

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Senior C++ Systems Engineer

Oxford, UK

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C++ Application Programmer

Oxford, UK

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Product Marketing Manager

Oxford - UK

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Inside Sales Engineer

Centennial, CO - USA

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Meet the team

Andrea Rivera
Application / Test Engineer

Where are you from?


I’m from the surf city! San Salvador, El Salvador.

Background before Vicon


It is through dance that I became interested in Biomechanics (Kinesiology). I was a Research and Teacher Assistant at the University of Illinois at Urbana-Champaign. There, I received an M.S. in Kinesiology. Before that, I worked as an Operations Manager in Chicago and taught dance and yoga.

Favorite part of your new role?


There are many things I like about this job but I only need to name one: the team.

An interesting fact.


I enjoy drinking coffee with good company and I love playing tennis and bouldering.

Carlie Ede
Customer Support Engineer

Where are you from?


I am from Sydney, Australia! I moved to the UK in 2014 to begin my university study.

Background before Vicon


Before joining Vicon I completed my MSc in Sports Biomechanics at Loughborough University. I am also currently writing up my Ph.D. (in Sports Biomechanics also at Loughborough) titled the Mechanics of Hamstring Function in Sprinting, where I am building a musculoskeletal computer model in OpenSim to investigate hamstring injury and sprinting performance.

Favorite part of your new role?


Everyone I’ve spoken with has been incredibly supportive and made me feel welcome straight away into the Vicon family! I have learned so many new things, even in this short period of time and the opportunity to visit new places in the UK and (hopefully) further afield is a definite highlight.

Interesting fact


I went to a performing arts high school and have a background in dance and artistic gymnastics, I almost became a pastry chef (a bit out of practice though) but broke my foot and ended up at university instead.

Connor Shellis
Game Engine Specialist

Where are you from?


I’m from Plymouth! I’ve spent most of my life in Devon so moving to Oxford has been a great adventure.

Background before Vicon


I’m a recent graduate from University of Portsmouth and I studied Computer Games Technology. During my time at University of Portsmouth I worked in their motion capture studio where I first fell in love with motion capture and learnt a lot in a short period of time!

Favorite part of your new role?


My role involves working with all the departments within Vicon, the team really know their stuff and it’s been great to learn from them and work together. I love that each day I get to work on new and exciting technology and help to create content for showing off these technologies.

Interesting fact


As a graduate I feel very lucky to be in this role and have found a place within the team here where I feel I can apply my knowledge and help to improve our work here.In my spare time I enjoy my original passion that led me to this point, which is playing video games!

David ‘Ed’ Edwards
VFX Product Manager

Where are you from?


Born and raised in Staffordshire, UK where I also attended University. I graduated with a First Class BA(Hons) in Multimedia Graphics in 2006, with a focus on visual design and immersive environments.

Background before Vicon


In the years following University, I worked in online retail before moving to South Africa to focus on white shark research. In both positions, I was balancing a mix of creative design, product/service development, and team management. I maintained a freelance design business during this time so I could undertake more varied challenges on the side, keeping my skills and knowledge of the industry up to date. A couple of years after moving back to the UK a position at the University where I studied became available, providing technical support to the games art and design courses. Before establishing their suite of laser scanning and 3D photogrammetry facilities, I renovated their motion capture stage which introduced me to the Vicon family. In early 2021 I felt the need for a fresh challenge, Vicon was one of the first places I looked at and fortunately for me, the role of VFX Product Manager was being actively recruited for.

Favorite part of your new role?


There are various aspects I enjoy, such as seeing software features grow from ideas into tangible products, connecting with customers to learn about their challenges, and then having direct input on work that will ultimately address those challenges. Above all though, my favorite part has been the exposure to the raw competency of the team here. Every single person I’ve engaged with has demonstrated a consistently high standard of expertise and expectation. This was quite daunting initially, but as I’ve gotten to grips with the role it’s given me a great deal of confidence and incentive to ensure I deliver on my responsibilities to the same standard.

Interesting fact


When I’m not at work, irritating my other half, researching marine predators or experimenting with visual design, I play drums in a band that I like to think has given audiences an entirely new appreciation for the value of silence.

Louis Cicchino
Life Science Support Engineer

Where are you from?


I am originally from Pittsburgh and have now lived in Denver for more than half of my life.

Background before Vicon


Before joining the Vicon team I spent time training/racing on the Team USA Triathlon team, which led me to run an endurance coaching business. I pursued my Masters's in Biomechanics to advance my understanding of human movement as a coach. During my studies I initiated a collaborative project with the athletic department to provide biomechanical analysis, using Vicon MoCap technology, of the volleyball team which successfully lowered the prevalence of lower extremity injuries during the season. This project has since been adapted to include the men's and women's basketball teams, with the ultimate goal of leading to a longitudinal study of multiple cohorts of student-athletes. I have also worked with the Ultimate Fighting Championship (UFC) as a Sports Scientist using their Vicon system among other technologies to analyze and assess fighters for their preparedness & readiness in/out of fight camps in preparation for upcoming bouts. I continue to be passionate about sports, and improving athletes by continuing online coaching while in my position at Vicon.

Favorite part of your new role?


I love to hear about the unique projects each customer is researching and how they are using Vicon MoCap technology.

Interesting fact


I am a National Strength and Conditioning Association (NSCA) Certified Strength & Conditioning Specialist (CSCS) and am currently studying to become an NSCA-Certified Performance & Sports Scientist (CPSS).

Marisa Loo
VFX Applications Engineer

Where are you from?


I am from Thousand Oaks, California, just north of our LA office. I am very happy to be back in Southern California after stints on the East Coast and Midwest for school.

Background before Vicon


My educational background has been primarily in the life science side of motion capture – I became interested in sports biomechanics during my undergrad which propelled me to pursue a master’s in biomechanics. Since then, I’ve worked as a movement specialist using the Functional Movement Screen and most recently as an adjunct professor in biomechanics at Pepperdine University. Throughout the last fifteen years, I’ve also been a head field hockey coach at Chaminade High School, for the Moorpark Coyotes Hockey Club, and for the US Field Hockey Futures program.

Favorite part of your new role?


I absolutely love the people I get to work with at Vicon – each and everyone a stone-cold nerd. I truly feel like I’ve found my people and am so grateful for everyone’s willingness to help me learn and transition to motion capture on the entertainment side of things. I have also had a massively fun and confusing time learning all of the things that go with the entertainment side of mocap – 3D software and all things virtual production. It has been amazing to visit some of our customers on-site who have massive LED wall volumes – it’s been an eye-opening experience to see the magic behind the scenes firsthand.

Interesting fact


Although my most recent education has been in sports biomechanics, I originally started with an aim to pursue graphic design. I never in a million years would have thought that I would find myself in a position that unites my interests in the arts along with my fascination with motion capture.