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At booth 266, we will be showing two full body performers driving realtime, custom characters in Unreal Engine, demonstrating the power and flexibility of Vicon’s data capture and streaming capabilities. Get a first hand look at our industry leading Shōgun package and the new, groundbreaking 26 mega pixel motion capture camera – Valkyrie.
Plan to join us for live workshops each day at 11:00 a.m. & 2:00 p.m.
Vicon’s specialist VFX team will introduce attendees to Shōgun Post’s native retargeting toolset and workflow for real-time character visualization in game engines. We provide a step by step guide on how to calibrate a live performer, setup a retarget so their movements can be mapped onto a unique game character and then stream all this content directly into Unreal Engine.
Features covered:
- Calibrating performers with Shōgun Live
- The different skeletons we produce and why they matter
- Setting up rigid props
- Using Shōgun Post to create game character retargets
- Importing the character retarget back into Shōgun Live
- Real time streaming characters and props directly into Unreal Engine.
Join us Wednesday evening for the Motion Capture Society Mixer: https://fb.me/e/28YQYKq8o