BANDAI NAMCO Amusement and Vicon Transport Players into the World of DRAGON QUEST

BANDAI NAMCO Amusement and Vicon Transport Players into the World of DRAGON QUEST

BANDAI NAMCO Amusement and Vicon Transport Players into the World of DRAGON QUEST

40 Vicon Vantage V5 Cameras and a Portable VR System Transport Players into a Virtual World Recreating SQUARE ENIX’s Best-Selling DRAGON QUEST Series

TOKYO, Japan – July 10, 2018 – For game developers, creating an immersive environment that allows players to feel like they’ve been transported into the game is vital. “DRAGON QUEST VR,” a new collaboration between SQUARE ENIX, BANDAI NAMCO Amusement and Vicon takes that concept to an entirely new level.

“DRAGON QUEST VR” opened to the public on Thursday, April 27 at the VR ZONE, located in Tokyo’s Shinjuku ward. Players can take on the role of the warrior, the priest or mage, with each class of character capable of attacks using handheld controllers. Wearing a customized HTC Vive VR headset connected to a backpack that grants them wireless mobility, teams of up to four can step into an empty 240-square-meter room where 40 Vicon V5 motion tracking cameras record their movements using location-based VR (LBVR). Players can then physically interact with the environment as they explore the monster-filled world of DRAGON QUEST.

“After the VR ZONE facility launched last year, we’ve been looking at ways to take advantage of the open space, and this space really goes well with the concept of the role-playing game,” said Yukiharu Tamiya of BANDAI NAMCO Amusement Inc., who oversees the facility. “The DRAGON QUEST games are about adventure, so going into a VR world and being able to walk around can give the players the sense of traveling through an unexplored land.”

While groups of up to four can compete together on a team, the room itself can hold up to three groups at a time. The Vicon cameras can track up to 150 different objects at 180 fps, helping to ensure low latency and nearly instantaneous movement recreation in the virtual world.

“To see groups of people yelling, shouting and fighting virtual foes while being lost in the experience was amazing,” said Vicon’s Asia Pacific Sales Manager Alex Muir. “We were there at the beginning of this with Bandai Namco as a technical partner, and to see the realization of being immersed in the game – not the technology – was mind-blowing.”

Players fight familiar monsters from the series, including the jelly-like Slime and the bat-shaped Dracky, all leading to a final confrontation with the end boss, Zoma. Participants playing as the warrior will lead the charge with a sword or rod and a shield to defend the team, while the mage and priest concentrate on casting offensive and healing spells. Teams must work together as they move as a group through a world unlike any other. Since ticket pre-orders began, “DRAGON QUEST VR” has proven to be a hit. Tickets for “DRAGON QUEST VR” cost ¥3,200 (around $29 USD) per session.

Following its debut in 1986, the DRAGON QUEST series has been shipped and downloaded more than 76 million copies, gaining an international following in the process. The franchise has spawned spinoff games, novels, manga, anime and more, and is often cited as the first true Japanese console RPG and one of the most influential game series of all time.

More information on VR ZONE SHINJUKU, including a trailer, can be found here.


©BANDAI NAMCO Amusement Inc

About Vicon 

Academy Award®-winning Vicon is the world’s largest supplier of precision motion capture and tracking systems. It serves customers in the CG animation, object-tracking, virtual and augmented realities, engineering, broadcast, biomechanics, sports and clinical sciences arenas.

Vicon is a subsidiary of Oxford Metrics (LSE: OMG), the international software company servicing government, life sciences, entertainment and engineering markets. Other holdings include Yotta, a provider of software and services for infrastructure asset management.

Amongst many others, Vicon global clients include:

Entertainment: Framestore, Audiomotion, The Imaginarium, Quantic Dream, Ninja Theory, Konami, Activision, Sony, Dreamworks, ILM, USC, EA, Capture Lab, CD Projekt, Digic Pictures, IO Interactive, Creative Assembly, Plarium Games, Mocap Lab, Seasun

VR: Artanim, VR Tech, Dreamscape VR, Canon, Samsung

For more information about Oxford Metrics and its subsidiaries, visit, or


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