Shogun_Post_1.3.1
This is an updated version of Shogun Post only which fixes a number of small bugs found since release. Please use the next link to download Shogun Live 1.3 if you haven’t already.
· Fixed issue with video converter producing black videos
· Fixed pre-rotation values getting replaced as part of “Prep Unused Bones”
· Timeline playback now starts from correct frame
· Camera view filters now match Live
· Can now use Xray mode in camera view
· Drop fixing now works with the new finger skeletons
· Frame selection now works with cameras
· Added scrollbar to the pipeline editor
· Marker editing panel now scales correctly
· Improved static mesh manipulation
· Fixed a crash importing certain x2d files
· Fixed crash when changing retarget scale
Thank you for choosing Shogun for your motion capture pipeline.
Shogun_1.3.0
Abstract
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
The latest release of Shōgun Live & Post includes the following new features.
LIVE
- High fidelity fingers supporting High, Medium and Low marker sets
- Retargeting phase 1
- Multi-machine
- A-Pose for subject calibration and labeling
- Production marker set
- Prop manipulation panel
- Subject calibration hotspot, reconstruction visualization, withsnap to extents
- Custom L-Frame workflow
- Paint camera masks
- Camera rotation using camera gyroscope (Vantage,Vero,Vue)
- View filter matrix design
- Marker radius view filter
- Marker count view filter
- Zoom grayscale view filter
- MCP Review via Live SDK
- Red overlay for disconnected cameras
- Reboot all offline cameras
POST
- High fidelity fingers supporting High, Medium and Low marker sets
- Retargeting phase 1 workflow including re-scale on export
- Gap list, use play range, sort list, auto zoom graph
- Auto rigid fill tool
- View filter matrix design
- Reconstruction volume visualization
- Static FBX import
- USD / TRC file format support
- Re-sample data rate
- Custom folder for import / export subjects option
- Scale missing markers
- Hold Ctrl for manipulator option
- Manipulator DOF aware
- Disable pre-selection option
- In / Out filter for smoother range filtering
- Props no longer use VSS, just VSK
Shogun _1.2.1
Abstract
File Name: Shogun_1.2.1.109386h_x64.zip
Shōgun 1.2.1 includes a number of bug fixes and adds the ability to control Live Subject Calibration using the Live API.
Fixes include:
Shōgun Live:
- Capture now completes even after data discontinuity.
- You can stop capture after data discontinuity.
- During subject calibration, you can no longer click Accept T-pose without a T-pose being found.
- Subject calibration now has improved booting with shoulder markers.
- Shogun GUI now updates when using the API.
- Clusters are now added and maintained during subject calibration.
Shōgun Post:
- Multi-person FBX now imports into Motionbuilder correctly.
- Camera ray contributions appear over the grid.
- Calibration of multiple actors now takes clusters into account.
- You can now toggle Label cursor text.
- You can now set hotkeys via the number pad.
- Timebar selection has been improved.
- Solving using batching no longer hangs.
- Marker size slider now increments correctly.
- Bonita VVID files now un-distort correctly.
- Deleting objects in the selection tree no longer closes the list.
- You can now modify selected attributes including primary selection.
- FBX files are now converted to face Z forwards.
Requirements
- Shōgun 1.0 SafeNet License.
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.2.0
Abstract
File Name: Shogun_1.2.0.108131h_x64.zip
Shōgun 1.2 introduces a number of new features including
Live:
Custom skeleton support in Shōgun. SDI video support. Prop mesh with manipulator in Live. Vue and SDI video is now part of MCP Review. Live subject calibration feedback. Camera rays are now visible. Marker co-variance is now visible. Improved 3D overlay with opacity slider. Reload Subject button. Removed the idea of Y/Z up in Shogun.
Post:
Offline subject calibration. Brighten video files as part of your batching in Shōgun Post. Batch export video files as image sequences in Shōgun Post. Print timecode to videos in Shōgun Post. Zoom the Shōgun Post time bar and easily set range handles. Populate updated subjects across MCP files via batching. Ability to set primary selection color and improved visual representation.
275 bug fixes including: Improved finger-solving using new subject models. Workspace axis is larger and off to the side. Origin in clearly marked on the grid. Improved alias folder management. Improved booting during subject calibration. ExportFBX.hsl no longer has the wrong defaults. Exporting subjects to a folder now only requires one click and defaults to the Subjects folder. Removed ‘Keep existing labels’ dialog when removing a subject. Aligned workspace menu in Live and Post. Added a warning window when modifying joint lengths in Post. Added option to remove single frame trajectories from MCP files.
Requirements
- Shōgun 1.0 SafeNet License.
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.1.0
Abstract
File Name: ShogunLive 1.1.0.103309h.zip
Shogun 1.1 introduces a number of new features in LIVE and POST.
LIVE:
- MCP Review
- Improved mesh approximation
- Side waist marker set
POST:
- Improved MCP workflow including
- Current subject chooser
- Selection range handles
- Improved data visualization
- Improved data heatmap
- Quick switching between views
- New Windows file dialog
Shōgun 1.1.0 Features
Along with a series of addressed issues
Live:
- Head and hand mesh now matches more closely to markers.
- Shogun Live closes correctly when a floating workspace is open.
- You can now select all cameras with one click.
- Tap to select can now be toggled across all cameras and via Vicon Control.
- You can now set the Vicon system host IP address
- Shogun Live no longer crashes when starting a second video capture.
Post:
- Heat map updates less frequently.
- Running solving no longer shows all subjects.
- Custom subjects now show labeled feedback in the Labeling editor
- Gap dimming now uses opacity to show number of gaps.
- Shogun Post selection is not affected when holding left and right mouse buttons together.
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to:
- calibrate your subject in Live;
- monitor your camera health frame by frame;
- see a step change in labelling and solving quality;
- provides a functional and scaled subject mesh; overlays 3D and calibrated video;
- directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Requirements
- Shōgun 1.0 SafeNet License.
Shogun _1.0.1
Abstract
File Name: Shogun_1.0.1.101150h.zip
Shogun 1.0.1 fixes a number of bugs including
LIVE: Subject calibration being slow when lots of clusters are in the system Labeling Cluster Mode is off by default and now warns the user when it’s active. This improves subject labeling performance. Markers in the data stream now have occlusion fixing turned on.
POST: Improved object interaction in the 3D workspace. Fixed crash when importing in FBX files getLastFile HSL now returns correct value
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labelling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License
Shogun _1.0.0
Abstract
File Name: Shogun_1.0.0.100110h_x64.zip
Vicon Shōgun – Final Quality Skeletal Data by Day’s End.
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License