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Shōgun 1.9 Now Available
Unleash the legendary speed, power and performance of Valkyrie!
Built from the ground up, Shōgun takes advantage of Vicon’s 35 years’ experience in motion capture and the improved technology available in Vicon cameras.
Today’s visual effects productions need to be achieved in real time and deliver the highest quality skeletal data in the shortest time possible. Shōgun 1.9 unleashes the legendary speed, power and performance of our latest dedicated motion capture camera range – Valkyrie.
Bringing together Vicon’s industry leading tracking of both rigid object and full body subjects, the virtual production pipeline allows users to track film and video cameras alongside highly realistic digital characters, with fingers and face, all within the Shōgun platform.
From VR Scouting and Full Body Performance Capture, to Green Screen and In-Camera VFX, the Vicon pipeline supports it all.
Click here to visit our dedicated Vicon Virtual Production page.
Current release version | Windows 10 | Windows 7* | Linux | OSX |
Shōgun 1.4 | 64 bit | x | x | x |
Nexus 2.10.3 | 64 bit | x | x | x |
Tracker 3.7.0 | 64 bit | x | x | x |
Polygon 4.4.6 | 64 bit | x | x | x |
Capture.U Desktop | 64 bit | x | x | 10.12 |
CaraLive 1.3.0 | 64 bit | 64 bit* | x | x |
CaraPost 1.2.0 | 64 bit | 64 bit* | x | x |
Pegasus 1.2.2 | 64 bit | 64 bit* | x | x |
ProCalc 1.3.0 | 64 bit | x | x | x |
ProEclipse 1.3.1 | 64 bit | 64 bit* | x | x |
DataStream SDK 1.10.0 | 64 bit | x | 64 bit | 10.11 |
Bodybuilder 3.6.4 | 64 bit | 64 bit* | x | x |
Please do note:
Shogun_1.9.0
Shogun_1.8.0
Shogun_1.7.0
Shogun_1.6.0
Shogun_1.5.2
Shogun_1.5.1
Shogun_1.5.0
Shogun_1.4.0
Shogun_Post_1.3.1
This is an updated version of Shogun Post only which fixes a number of small bugs found since release. Please use the next link to download Shogun Live 1.3 if you haven’t already.
· Fixed issue with video converter producing black videos
· Fixed pre-rotation values getting replaced as part of “Prep Unused Bones”
· Timeline playback now starts from correct frame
· Camera view filters now match Live
· Can now use Xray mode in camera view
· Drop fixing now works with the new finger skeletons
· Frame selection now works with cameras
· Added scrollbar to the pipeline editor
· Marker editing panel now scales correctly
· Improved static mesh manipulation
· Fixed a crash importing certain x2d files
· Fixed crash when changing retarget scale
Thank you for choosing Shogun for your motion capture pipeline.
Shogun_1.3.0
Abstract
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
The latest release of Shōgun Live & Post includes the following new features.
LIVE
POST
Shogun _1.2.1
Abstract
File Name: Shogun_1.2.1.109386h_x64.zip
Shōgun 1.2.1 includes a number of bug fixes and adds the ability to control Live Subject Calibration using the Live API.
Fixes include:
Shōgun Live:
Shōgun Post:
Requirements
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.2.0
Abstract
File Name: Shogun_1.2.0.108131h_x64.zip
Shōgun 1.2 introduces a number of new features including
Live:
Custom skeleton support in Shōgun. SDI video support. Prop mesh with manipulator in Live. Vue and SDI video is now part of MCP Review. Live subject calibration feedback. Camera rays are now visible. Marker co-variance is now visible. Improved 3D overlay with opacity slider. Reload Subject button. Removed the idea of Y/Z up in Shogun.
Post:
Offline subject calibration. Brighten video files as part of your batching in Shōgun Post. Batch export video files as image sequences in Shōgun Post. Print timecode to videos in Shōgun Post. Zoom the Shōgun Post time bar and easily set range handles. Populate updated subjects across MCP files via batching. Ability to set primary selection color and improved visual representation.
275 bug fixes including: Improved finger-solving using new subject models. Workspace axis is larger and off to the side. Origin in clearly marked on the grid. Improved alias folder management. Improved booting during subject calibration. ExportFBX.hsl no longer has the wrong defaults. Exporting subjects to a folder now only requires one click and defaults to the Subjects folder. Removed ‘Keep existing labels’ dialog when removing a subject. Aligned workspace menu in Live and Post. Added a warning window when modifying joint lengths in Post. Added option to remove single frame trajectories from MCP files.
Requirements
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.1.0
Abstract
File Name: ShogunLive 1.1.0.103309h.zip
Shogun 1.1 introduces a number of new features in LIVE and POST.
LIVE:
POST:
Shōgun 1.1.0 Features
Along with a series of addressed issues
Live:
Post:
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to:
Requirements
Shogun _1.0.1
Abstract
File Name: Shogun_1.0.1.101150h.zip
Shogun 1.0.1 fixes a number of bugs including
LIVE: Subject calibration being slow when lots of clusters are in the system Labeling Cluster Mode is off by default and now warns the user when it’s active. This improves subject labeling performance. Markers in the data stream now have occlusion fixing turned on.
POST: Improved object interaction in the 3D workspace. Fixed crash when importing in FBX files getLastFile HSL now returns correct value
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labelling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License
Shogun _1.0.0
Abstract
File Name: Shogun_1.0.0.100110h_x64.zip
Vicon Shōgun – Final Quality Skeletal Data by Day’s End.
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License
You can find the latest documentation for all current versions of software at here:
Vicon Core Software will also install documentation/help guide when you install the software.
Once installed, launch the software and select Help > View Installed Help
The following software will install Help:
Nexus 2, Shōgun, Tracker 3, Blade 3, Pegasus, CaraLive, CaraPost, Polygon 4
If the cameras continue to connect with the previous version of software but don’t in the latest version then the software is probably being blocked by the Windows Defender Firewall. Although Vicon officially specifies that the Firewall should be turned off completely to ensure unobstructed communication with the cameras and connectivity devices, sometimes institutional protocols mandate it to be turned on. If this is the case:
If this does not resolve the issue then please contact Vicon Support.
Most settings for Nexus 2.x can be found in C:\
Simply copy the files you require from the relevant folder on the processing computer and paste them in their corresponding folder on the new computer.
If you cannot find a setting or are having issues with this process, please contact Vicon Support.
In this new free vision paper, Vicon and some key influential customers share views on where the future of motion capture in the entertainment industry is heading.
Read it to find out more about the trends and factors that are driving developments in the use of such technologies not only the entertainment industry , but also the virtual production industry, onwards to 2025.