Shōgun 1.13 Now Available
Download Shōgun 1.13 for enhancements to some of your favorite features.
Make data-informed decisions based on highly detailed, real-time feedback and visualizations.
Built from the ground up, Shōgun takes advantage of Vicon’s 40 years’ experience in motion capture and the improved technology available in Vicon cameras.
Today’s visual effects productions need to be achieved in real time and deliver the highest quality skeletal data in the shortest time possible.
Easily calibrate any film camera that supports SDI along with timecode and sync. This calculates the center of the lens or nodal point so the perspective is correct when the camera moves. We have tested this with the Sony Venice, Blackmagic Ursa, Red Komodo and Arri Alexa Mini LF.
The Virtual Camera rig is designed to support a number of different configurations and allows the user to view the game engine using a tablet device. Bespoke 3d printed stalks allow for high quality object tracking all the way to the edges of the volume. It’s lightweight and completely wireless, allowing you to frame shots and create creative camera moves either during the shoot or as an additional camera pass once the main shoot is complete.
Shōgun supports all all current Vicon motion capture cameras. You can also run Vantage and Vero cameras strobless. This allows for you to capture in complex environments filled with smoke and FX and even capture outside. Alongside traditional passive markers you can also use active markers like the Vicon Nova or solutions from Technoprops or Standard Deviation.
By placing tracking markers on the camera you can create a connection between the markers and the
camera so that when you move the film camera the virtual camera moves with it. This allows for a sub pixel accurate overlay of the CG layer on top of the film plate. This overlay can be viewed in Shōgun or directly in the game engine.
The calibrated lens can be exported to the game engine as an ST map. This can then be used when compositing and allows for the overlay to be replicated in the virtual camera view. Multiple different lens points can be calculated allowing for changes in Focus, Iris and Zoom. These can then be linked in the engine and dynamically blended between using a separate lens encoder.
Shōgun allows for both cameras and fullbody subjects to be tracked at the same time making use of optimized tracking profiles for both. This includes high fidelity finger animation and robust occlusion fixing when capturing the most complex moves. These characters can be retargeted within Shōgun and streamed directly into the game engine. This supports EPIC’s new Metahuman project as an example.
Expanding on the ability to quickly calibrate a single SDI camera if the intrinsic or tracking object has moved, the ability to calibrate or recalibrate multiple selected SDI or optical cameras has been introduced for a time-efficient and intrusion-free process on stage. Any cameras not selected are locked and the global co-ordinate system is maintained.
Character retargeting continues to be a critical component in many VFX pipelines, regularly utilized in games and movies alike. We have introduced the ability to automate large parts of the retargeting setup process, enabling our users to setup sides and parts, and create constraints with single button clicks. Retargeting your performance data to a unique character is now quicker than ever.
Live calibration produces reliable results for accurate labeling and can produce a high quality solve ready for direct real-time previsualization or retargeting. Auto-Skeleton allows the user to intervene and have greater control over the solving subject as a post-processed alternative to the Live calibrated solve. The solving subject can be reimported into Shōgun Live so that you can use this for real-time and also capture of processed data.
Bringing together Vicon’s industry leading tracking of both rigid object and full body subjects, the virtual production pipeline allows users to track film and video cameras alongside highly realistic digital characters, with fingers and face, all within the Shōgun platform.
From VR Scouting and Full Body Performance Capture, to Green Screen and In-Camera VFX, the Vicon pipeline supports it all.
Click here to visit our dedicated Vicon Virtual Production page.
Current release version | Windows 11 | Windows 10 | Windows 7 | Linux | OSX |
Shōgun 1.11 | 64 bit | 64 bit | x | x | x |
Nexus 2.16 | 64 bit | 64 bit | x | x | x |
Evoke 1.7.0 | 64 bit | 64 bit | x | x | x |
Tracker 4.1.0 | 64 bit | 64 bit | x | x | x |
Polygon 4.4.6 | 64 bit | 64 bit | x | x | x |
Capture.U Desktop 1.3.1 | 64 bit | 64 bit | x | x | 10.12 |
CaraLive 1.3.0 | 64 bit | 64 bit | 64 bit * | x | x |
CaraPost 1.2.0 | 64 bit | 64 bit | 64 bit* | x | x |
Pegasus 1.2.2 | 64 bit | 64 bit | 64 bit* | x | x |
ProCalc 1.6.1 | 64 bit | 64 bit | x | x | x |
ProEclipse 1.5.0 | 64 bit | 64 bit | x | x | x |
DataStream SDK 1.12.0 | 64 bit | 64 bit | x | 64 bit | 10.11 |
Bodybuilder 3.6.4 | 64 bit | 64 bit | x | x | x |
Nexus Insight 1.0.0 | 64 bit | 64 bit | x | x | x |
Please do note:
Shogun_1.13.1
User preference added to prevent camera temperature update requests during camera calibration.
Post no longer crashes on startup when the PC’s region is set to one that swaps commas for decimals.
Shogun_1.13.0
Subject Calibration panel improvements
Updated support for 4 x FLIR Blackfly video cameras
Shogun_1.12.0
Shogun_1.11.0
Shogun_1.10.0
Shogun_1.9.0
Shogun_1.8.0
Shogun_1.7.0
Shogun_1.6.0
Shogun_1.5.2
Shogun_1.5.1
Shogun_1.5.0
Shogun_1.4.0
Shogun_Post_1.3.1
This is an updated version of Shogun Post only which fixes a number of small bugs found since release. Please use the next link to download Shogun Live 1.3 if you haven’t already.
· Fixed issue with video converter producing black videos
· Fixed pre-rotation values getting replaced as part of “Prep Unused Bones”
· Timeline playback now starts from correct frame
· Camera view filters now match Live
· Can now use Xray mode in camera view
· Drop fixing now works with the new finger skeletons
· Frame selection now works with cameras
· Added scrollbar to the pipeline editor
· Marker editing panel now scales correctly
· Improved static mesh manipulation
· Fixed a crash importing certain x2d files
· Fixed crash when changing retarget scale
Thank you for choosing Shogun for your motion capture pipeline.
Shogun_1.3.0
Abstract
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
The latest release of Shōgun Live & Post includes the following new features.
LIVE
POST
Shogun _1.2.1
Abstract
File Name: Shogun_1.2.1.109386h_x64.zip
Shōgun 1.2.1 includes a number of bug fixes and adds the ability to control Live Subject Calibration using the Live API.
Fixes include:
Shōgun Live:
Shōgun Post:
Requirements
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.2.0
Abstract
File Name: Shogun_1.2.0.108131h_x64.zip
Shōgun 1.2 introduces a number of new features including
Live:
Custom skeleton support in Shōgun. SDI video support. Prop mesh with manipulator in Live. Vue and SDI video is now part of MCP Review. Live subject calibration feedback. Camera rays are now visible. Marker co-variance is now visible. Improved 3D overlay with opacity slider. Reload Subject button. Removed the idea of Y/Z up in Shogun.
Post:
Offline subject calibration. Brighten video files as part of your batching in Shōgun Post. Batch export video files as image sequences in Shōgun Post. Print timecode to videos in Shōgun Post. Zoom the Shōgun Post time bar and easily set range handles. Populate updated subjects across MCP files via batching. Ability to set primary selection color and improved visual representation.
275 bug fixes including: Improved finger-solving using new subject models. Workspace axis is larger and off to the side. Origin in clearly marked on the grid. Improved alias folder management. Improved booting during subject calibration. ExportFBX.hsl no longer has the wrong defaults. Exporting subjects to a folder now only requires one click and defaults to the Subjects folder. Removed ‘Keep existing labels’ dialog when removing a subject. Aligned workspace menu in Live and Post. Added a warning window when modifying joint lengths in Post. Added option to remove single frame trajectories from MCP files.
Requirements
N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.
Shogun _1.1.0
Abstract
File Name: ShogunLive 1.1.0.103309h.zip
Shogun 1.1 introduces a number of new features in LIVE and POST.
LIVE:
POST:
Shōgun 1.1.0 Features
Along with a series of addressed issues
Live:
Post:
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to:
Requirements
Shogun _1.0.1
Abstract
File Name: Shogun_1.0.1.101150h.zip
Shogun 1.0.1 fixes a number of bugs including
LIVE: Subject calibration being slow when lots of clusters are in the system Labeling Cluster Mode is off by default and now warns the user when it’s active. This improves subject labeling performance. Markers in the data stream now have occlusion fixing turned on.
POST: Improved object interaction in the 3D workspace. Fixed crash when importing in FBX files getLastFile HSL now returns correct value
Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labelling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License
Shogun _1.0.0
Abstract
File Name: Shogun_1.0.0.100110h_x64.zip
Vicon Shōgun – Final Quality Skeletal Data by Day’s End.
Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.
Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.
Highlighted Features:
A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar
Requirements
Shōgun 1.0 SafeNet License
You can find the latest documentation for all current versions of software here:
Vicon Core Software will also install documentation/help guide when you install the software.
Once installed, launch the software and select Help > View Installed Help
The following software will install Help:
Nexus 2, Shōgun, Tracker 3, Blade 3, Pegasus, CaraLive, CaraPost, Polygon 4
If the cameras continue to connect with the previous version of software but don’t in the latest version then the software is probably being blocked by the Windows Defender Firewall. Although Vicon officially specifies that the Firewall should be turned off completely to ensure unobstructed communication with the cameras and connectivity devices, sometimes institutional protocols mandate it to be turned on. If this is the case:
If this does not resolve the issue then please contact Vicon Support.
In this new free vision paper, Vicon and some key influential customers share views on where the future of motion capture in the entertainment industry is heading.
Read it to find out more about the trends and factors that are driving developments in the use of such technologies not only the entertainment industry , but also the virtual production industry, onwards to 2025.