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SHŌGUN

Shogun 1.3 is available now

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Redefining VFX motion capture

Built from the ground up, Shōgun takes advantage of Vicon’s 35 years’ experience of motion capture and the improved technology available in Vicon Vantage and Vicon Vero cameras.

Today’s visual effects productions need to be achieved in real time and deliver the highest quality skeletal data in the shortest time possible. Shōgun 1.3 complements and supports existing groundbreaking features including Live Subject Calibration, SDI Video Support, and Unbreakable Solving. Shōgun 1.3 features a brand new high resolution finger solver supporting a full finger model capable of capturing high fidelity motion, including palm motion, developed over 18 months in collaboration with Framestore.

View Datasheet
New high fidelity fingers in action

Shōgun Live
features

High fidelity finger animation

Shōgun 1.3 features a brand new high resolution finger solver supporting a full finger model capable of capturing high fidelity motion, including palm motion. Based on an 18-month project with Framestore, one of the leading film and television production houses, we co-developed the tool and road tested it on a number of real life shoots. Based on a high-density, 58-marker hand model we are able to constrain the skeleton and create reduced marker sets while maintaining the full hand model underneath. This allows production houses to produce previously unseen levels of finger animation, using a production-friendly marker-set, all in realtime, with Shōgun’s proven Subject Calibration workflow.

Live subject calibration

The time it takes from an actor putting on their suit through to when you call ‘Rolling’ can be substantial. Shōgun features a new live subject calibration, this means that you can be fully calibrated in under a minute. Initial labeling of your actors starts automatically as soon as they enter a T-pose. Shōgun then processes each frame of the ROM as it’s being captured, dynamically calibrating the subject in the background. This results in a proportionally accurate skeleton and delivers outstanding labeling results.

Multi-machine

Shōgun 1.3 supports the ability to scale processes across multiple machines. For example, reconstruction and labeling can be run on one machine with solving and retargeting run on a second machine. This will help reduce CPU load and allow for larger more complex captures. Things like fingers and retargeting come with an extra processing cost which can often lead to unwanted dropped frames. Multi-machine will help reduce the amount of dropped frames and help keep everything running smoothly.

Character retargeting

New to Shōgun 1.3 is the ability to retarget from the Vicon Shōgun character onto any custom character. We understand that customers would prefer to see their own characters being driven by the motion capture data rather than ours. Working in conjunction with our plug-ins it takes only a matter of seconds before you can see the character in the game engine. Speed up the production process by visualizing the motion capture performance using assets and tools you are familiar with.

Unbreakable solving

The labeling and solving within Shōgun represent a step change in what a motion capture platform can provide in real time. Shōgun’s ability to deal with marker occlusions is unprecedented in the world of mocap and reinforces your confidence in the most challenging shoots. Some markers might be hidden but your character solve continues. Complex scenes like fight sequences and stunt work involving multiple actors all benefit from this unbreakable realtime.

Real-time to disk

All the data is written in real time directly to disk, meaning you no longer need to fully re-process your data after capture. This saves you and your productions a huge amount of time in Post. Simply drag your mocap file into Shōgun Post and review your data within seconds, knowing that it’s exactly what you saw during the shoot. Data can be reprocessed from raw, but using Shōgun’s unbreakable realtime, in many cases this won’t be necessary. Shōgun Post features a new data heat map showing the data quality across your take. The Live improvements in labeling are also available in Shōgun Post.

Most of our game teams are now asking for real-time previsualization, with Shōgun’s auto skeleton calibration, we can stream accurate data into 3rd party’s solution in seconds – allowing us to maximize precious time on the shoot floor. Shogun is adding speed to our data processing pipeline. Most importantly, that speed is not sacrificing any data quality. Instead it exceeds what we’re producing with Blade.

Alexandre Messier,
Technical Director at Ubisoft

New for
Shōgun 1.3

High fidelity finger animation

Shōgun 1.3 features a brand new high resolution finger solver supporting a full finger model capable of capturing high fidelity motion, including palm motion. Based on a high-density, 58-marker hand model we are able to constrain the skeleton and create reduced marker sets while maintaining the full hand model underneath. Fingers can now be calibrated based on the performer’s real hands.

Character retargeting

New to Shōgun 1.3 is the ability to retarget from the Vicon Shōgun character onto any custom character. With Shōgun 1.3 we’ve created tools to allow you to animate and drive any character in FBX format. This mapping file can then be saved and reused across multiple actors saving time and allowing shoots to stay on schedule.

Multi-machine

Shōgun 1.3 supports the ability to scale processes across multiple machines. For example, reconstruction and labeling can be run on one machine with solving and retargeting run on a second machine. This will help reduce CPU load and allow for larger more complex captures. This process has been tried and tested with our 35 person capture which can be seen on the Vicon website.

Cleanup tools

Shōgun Post 1.3 features a new gap list showing you a list of all the gaps relevant to that subject. Each gap can be clicked on and the graph will zoom to focus on that gap. You can then use an automatic rigid fill operation to automatically fill gaps.

USD support

Shogun Post 1.3 now supports the ability to export skeletal data as USD format. This enables Shogun users to quickly get animation onto an IOS device, allowing the use of features like the new AR Kit technology to bring your animated character to life.

New high fidelity fingers in action

Technical information

SPECIFICATION

DOCUMENTATION

DOWNLOADS

FAQS

What is the recommended PC specification to run Shogun?

Vicon recommends the following three specifications for use with your Vicon Shogun System. If you are using an older version of Vicon software, please contact Vicon to ensure there are no issues or driver limitations if you are upgrading your PC. Your choice depends on your application requirements and the size of your system.

Please note the following:

  • Windows 10 (64bit) Tested and Supported OS
  • .NET Framework 4.5 above
  • GeForce 1050Ti Tested and Supported Graphics Cards
  • INTEL ETHERNET i350/i340 T4 SERVER ADAPTER RJ45 PCI−E and INTEL ETHERNET i210−T1 GBE NIC Tested and Supported Network Cards (NIC)
  • Samsung SSD 850 EVO 250GB – Tested and Supported
Advanced PC
Minimum specs include:

mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
2 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
64 bit Windows 10 operating platform

Advanced dual video PC
Minimum specs include:

mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
2 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
64 bit Windows 10 operating platform

Advanced quad video PC
Minimum specs include:

mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
3 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus TUF X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
1 off i210 NIC
64 bit Windows 10 operating platform

What operating system (OS) can I use with my Vicon Software?

Current release version Windows 10 Windows 7* Linux OSX
Shōgun 1.2.1 64 bit 64 bit* x x
Nexus 2.9.2 64 bit 64 bit* x x
Tracker 3.7.0 64 bit 64 bit* x x
Polygon 4.4.5 64 bit 64 bit* x x
CaraLive 1.3.0 64 bit 64 bit* x x
CaraPost 1.2.0 64 bit 64 bit* x x
Pegasus 1.2.1 64 bit 64 bit* x x
ProCalc 1.3.0 64 bit 64 bit* x x
ProEclipse 1.3.1 64 bit 64 bit* x x
DataStream SDK 1.8.0 64 bit 64 bit* 64 bit 10.11
Bodybuilder 3.6.4 64 bit 64 bit* x x

Please do note:

  1. Recommended and fully supported in Windows 10 (64bit) — with .NET Framework 4.5 and above
  2. * Although Vicon Software may install and function under other Microsoft Windows operating systems
    (Compatibility tested only Windows 7 (64bit) — with .NET Framework 4.5) , this is not officially supported or recommended by Vicon.
    After January 14, 2020, Microsoft will no longer provide security updates and support for PCs with Windows 7. If you continue to use Windows 7 after support has ended, your PC will still work, but it may become more vulnerable to security risks.
  3. For Legacy version please contact Vicon Support

Download Shogun

Download File

Shogun_1.3.0

Abstract

Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.

Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.

The latest release of Shōgun Live & Post includes the following new features.

LIVE

  • High fidelity fingers supporting High, Medium and Low marker sets
  • Retargeting phase 1
  • Multi-machine
  • A-Pose for subject calibration and labeling
  • Production marker set
  • Prop manipulation panel
  • Subject calibration hotspot, reconstruction visualization, withsnap to extents
  • Custom L-Frame workflow
  • Paint camera masks
  • Camera rotation using camera gyroscope (Vantage,Vero,Vue)
  • View filter matrix design
  • Marker radius view filter
  • Marker count view filter
  • Zoom grayscale view filter
  • MCP Review via Live SDK
  • Red overlay for disconnected cameras
  • Reboot all offline cameras

 

POST

  • High fidelity fingers supporting High, Medium and Low marker sets
  • Retargeting phase 1 workflow including re-scale on export
  • Gap list, use play range, sort list, auto zoom graph
  • Auto rigid fill tool
  • View filter matrix design
  • Reconstruction volume visualization
  • Static FBX import
  • USD / TRC file format support
  • Re-sample data rate
  • Custom folder for import / export subjects option
  • Scale missing markers
  • Hold Ctrl for manipulator option
  • Manipulator DOF aware
  • Disable pre-selection option
  • In / Out filter for smoother range filtering
  • Props no longer use VSS, just VSK

Shogun _1.2.1

Abstract

File Name: Shogun_1.2.1.109386h_x64.zip

Shōgun 1.2.1 includes a number of bug fixes and adds the ability to control Live Subject Calibration using the Live API.

Fixes include:

Shōgun Live:

  • Capture now completes even after data discontinuity.
  • You can stop capture after data discontinuity.
  • During subject calibration, you can no longer click Accept T-pose without a T-pose being found.
  • Subject calibration now has improved booting with shoulder markers.
  • Shogun GUI now updates when using the API.
  • Clusters are now added and maintained during subject calibration.

 

Shōgun Post:

  • Multi-person FBX now imports into Motionbuilder correctly.
  • Camera ray contributions appear over the grid.
  • Calibration of multiple actors now takes clusters into account.
  • You can now toggle Label cursor text.
  • You can now set hotkeys via the number pad.
  • Timebar selection has been improved.
  • Solving using batching no longer hangs.
  • Marker size slider now increments correctly.
  • Bonita VVID files now un-distort correctly.
  • Deleting objects in the selection tree no longer closes the list.
  • You can now modify selected attributes including primary selection.
  • FBX files are now converted to face Z forwards.

 

Requirements

  • Shōgun 1.0 SafeNet License.

 

N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.

Shogun _1.2.0

Abstract

File Name: Shogun_1.2.0.108131h_x64.zip

Shōgun 1.2 introduces a number of new features including

Live:

Custom skeleton support in Shōgun. SDI video support. Prop mesh with manipulator in Live. Vue and SDI video is now part of MCP Review. Live subject calibration feedback. Camera rays are now visible. Marker co-variance is now visible. Improved 3D overlay with opacity slider. Reload Subject button. Removed the idea of Y/Z up in Shogun.

Post:

Offline subject calibration. Brighten video files as part of your batching in Shōgun Post. Batch export video files as image sequences in Shōgun Post. Print timecode to videos in Shōgun Post. Zoom the Shōgun Post time bar and easily set range handles. Populate updated subjects across MCP files via batching. Ability to set primary selection color and improved visual representation.

275 bug fixes including: Improved finger-solving using new subject models. Workspace axis is larger and off to the side. Origin in clearly marked on the grid. Improved alias folder management. Improved booting during subject calibration. ExportFBX.hsl no longer has the wrong defaults. Exporting subjects to a folder now only requires one click and defaults to the Subjects folder. Removed ‘Keep existing labels’ dialog when removing a subject. Aligned workspace menu in Live and Post. Added a warning window when modifying joint lengths in Post. Added option to remove single frame trajectories from MCP files.

Requirements

  • Shōgun 1.0 SafeNet License.

N.B. – The licensing system for Shōgun differs from Blade and other Vicon software applications. Although there are two executables (Live and Post) there will only be one licence type = Shōgun (as opposed to Shogun Live and Shōgun Post). Shōgun Post is seat-licensed and requires one free seat of Shogun per instance of the software that is desired to be used simultaneously. Shōgun Live however uses a new ‘catch and release’ concept. Shōgun Live does perform a licence check during launch and must find a valid Shōgun licence, but does not ‘check out’ this licence.

Shogun _1.1.0

Abstract

File Name: ShogunLive 1.1.0.103309h.zip

Shogun 1.1 introduces a number of new features in LIVE and POST.

LIVE:

  1. MCP Review
  2. Improved mesh approximation
  3. Side waist marker set

POST:

  1. Improved MCP workflow including
  2. Current subject chooser
  3. Selection range handles
  4. Improved data visualization
  5. Improved data heatmap
  6. Quick switching between views
  7. New Windows file dialog

Shōgun 1.1.0 Features

Along with a series of addressed issues

Live:

  • Head and hand mesh now matches more closely to markers.
  • Shogun Live closes correctly when a floating workspace is open.
  • You can now select all cameras with one click.
  • Tap to select can now be toggled across all cameras and via Vicon Control.
  • You can now set the Vicon system host IP address
  • Shogun Live no longer crashes when starting a second video capture.

Post:

  • Heat map updates less frequently.
  • Running solving no longer shows all subjects.
  • Custom subjects now show labeled feedback in the Labeling editor
  • Gap dimming now uses opacity to show number of gaps.
  • Shogun Post selection is not affected when holding left and right mouse buttons together.

Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to:

  • calibrate your subject in Live;
  • monitor your camera health frame by frame;
  • see a step change in labelling and solving quality;
  • provides a functional and scaled subject mesh; overlays 3D and calibrated video;
  • directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.

Requirements

  • Shōgun 1.0 SafeNet License.

Shogun _1.0.1

Abstract

File Name: Shogun_1.0.1.101150h.zip

Shogun 1.0.1 fixes a number of bugs including

LIVE: Subject calibration being slow when lots of clusters are in the system Labeling Cluster Mode is off by default and now warns the user when it’s active. This improves subject labeling performance. Markers in the data stream now have occlusion fixing turned on.

POST: Improved object interaction in the 3D workspace. Fixed crash when importing in FBX files getLastFile HSL now returns correct value

Vicon Shogun – Final Quality Skeletal Data by Day’s End. Vicon Shogun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shogun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shogun supersedes the current industry-leading Vicon Blade software. The Shogun platform consists of two executables: Shogun Live and Shogun Post. Shogun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labelling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.

Highlighted Features:

A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar

Requirements

Shōgun 1.0 SafeNet License

Shogun _1.0.0

Abstract

File Name: Shogun_1.0.0.100110h_x64.zip

Vicon Shōgun – Final Quality Skeletal Data by Day’s End.

Vicon Shōgun is a new motion capture software platform for entertainment users that introduces an exciting new set of innovative features unique to Vicon. Shōgun’s new feature set will change the way you work by improving efficiency at each stage of the motion capture workflow, saving you time and delivering the highest quality data in record time. Shōgun supersedes the current industry-leading Vicon Blade software. The Shōgun platform consists of two executables: Shōgun Live and Shōgun Post.

Shōgun allows you to do more than ever possible before in Live. Our new software allows you to calibrate your subject in Live; monitor your camera health frame by frame; see a step change in labeling and solving quality; provides a functional and scaled subject mesh; overlays 3D and calibrated video; directly streams to game engines; all while writing your real-time data directly to disk. Load data into Post in seconds, address issues in a file automatically as it loads, see the overall quality of data presented on your time bar, then make use of the most powerful tools in mocap to polish your take.

Highlighted Features:

A New Streamlined GUI Live Subject Calibration Scaled Subject Mesh with Video Overlay Unbreakable Solving Camera Health Monitoring and Recovery Write Real Time to Disk Drag and Drop to Post Direct Game Engine Streaming Data Health Time Bar

Requirements

Shōgun 1.0 SafeNet License

FAQs

Where can I find the latest Software documentation?

You can find the latest documentation for all current versions of software at here:

DOCUMENTATION HOME

Vicon Core Software will also install documentation/help guide when you install the software.

Once installed, launch the software and select Help > View Installed Help

The following software will install Help:

Nexus 2, Shōgun, Tracker 3, Blade 3, Pegasus, CaraLive, CaraPost, Polygon 4

What is the recommended PC specification to run my Vicon Shōgun System?

Vicon recommends the following three specifications for use with your Vicon Shōgun System. If you are using an older version of Vicon software, please contact Vicon to ensure there are no issues or driver limitations if you are upgrading your PC. Your choice depends on your application requirements and the size of your system.

Please note the following:

  • Windows 10 (64bit) Tested and Supported OS
  • .NET Framework 4.5 above
  • GeForce 1050Ti Tested and Supported Graphics Cards
  • INTEL ETHERNET i350/i340 T4 SERVER ADAPTER RJ45 PCI−E and INTEL ETHERNET i210−T1 GBE NIC Tested and Supported Network Cards (NIC)
  • Samsung SSD 850 EVO 250GB – Tested and Supported

Advanced PC

Minimum specs include:
mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
2 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
64 bit Windows 10 operating platform

Advanced Dual Video PC

2 Vicon Vue reference video recording. Minimum specs include:
mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
2 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
64 bit Windows 10 operating platform

Advanced Quad Video PC

4 Vicon Vue reference video recording. Minimum specs include:
mATX 4 drive bay chassis
INTEL® CORE™ i9-7900X PROCESSOR
Corsair Hydro H100i Cooler
32GB (2x16GB) 2666MHz RAM
GeForce 1050Ti
3 off 250GB SSD Boot Drive Read 530MB/s
1 off 3TB WD Black 7,200RPM HDD
650W 80 PLUS Platinum PSU
Asus TUF X99 MOBO
1 off 4 Port Intel I350-T4 Gigabit network Card
1 off i210 NIC
64 bit Windows 10 operating platform

GET IN TOUCH

Vicon are here to support you on your Motion Capture journey. We’re happy to provide more information, answer questions and help you find the solution you need. Get in touch with our experts today.

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Female

Small Medium Large
Chest 78.7cm / 31in 85.1cm / 33.5in 87.6cm / 34.5in
Waist 63.5cm / 25in 68.6cm / 27in 78.7cm / 31in
Hips 81.3cm / 32in 86.4cm / 34in 91.4cm / 36in
Inside Leg 66cm / 26in 69.9cm / 27.5in 77.5cm / 30.5in

Male

Small Medium Large Extra Large
Chest 86.4cm / 34in 94cm / 37in 103cm / 40.6in 114.3cm / 44.5in
Waist 71.1cm / 28in 83.8cm / 33in 90cm / 35.4in 99.1cm / 39in
Hips 88.9cm / 35in 94cm / 37in 100cm / 39.4in 109.2cm / 43in
Inside Leg 66cm / 26in 69.2cm / 27.3in 71cm / 28.3in 81.3cm / 32in