Vicon X ILM : Breaking New Ground in a Galaxy Far, Far Away


At the heart of every project that ILM has utilized performance capture for over the last 25+ years lies a core technology that helps push the boundaries of visual effects: Vicon motion capture systems.

 

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Vicon Nexus 2.12.1 Now Available


This patch release includes an updated CGM2 and Oxford Foot biomechanical models. A number of Nexus 2.12 reported issues have also been addressed.

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Shōgun 1.6 Now Available


Enhanced and Optimized for Virtual Production

What's New in 1.6

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Vicon Webinars


Catch up on all 18 of our recent sessions, covering topics from Industry Panels to Integration Presentations, plus Staff-Hosted sessions on a range of our products.

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Evoke 1.4 Now Available


Evoke is the bridge between Vicon’s cameras and our customers’ VR experiences, making Origin a highly-autonomous end-to-end motion capture solution for virtual reality.

WATCH: What's New in Evoke 1.4?

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VICON PRODUCTS

We have revolutionized the motion capture industry for 35 years, by pioneering a range of technologies – from optical to inertial and VR – to allow our customers to capture and analyze motion of all kinds.

LEARN MORE ABOUT THE PRODUCTS THAT MAKE THIS POSSIBLE:

Software
Hardware

Shōgun

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Nexus

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Capture.U

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Tracker

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Applications

Life Sciences

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Entertainment

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Engineering

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Virtual Reality

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“The absolute best thing I can say is that with Vicon I have a powerful performance capture system that just works.”

Rachel Rose, ILM R&D Supervisor

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Free VFX Entertainment report.

VFX Vision Paper

In this new free vision paper, Vicon and some key influential customers share views on where the future of motion capture in the entertainment industry is heading.
Read it to find out more about the trends and factors that are driving developments in the use of such technologies not only in the entertainment industry, but also the virtual production industry, onwards to 2025.

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