Final quality skeletal data by day's end
- Live subject calibration
- The time it takes from an actor putting on their suit through to when you call ‘Rolling’ can be substantial. Shōgun features a new live subject calibration, this means that you can be fully calibrated in under a minute. Initial labeling of your actors starts automatically as soon as they enter a T-pose. Shōgun then processes each frame of the ROM as it’s being captured, dynamically calibrating the subject in the background. This results in a proportionally accurate skeleton and delivers outstanding labeling results.
- Full body mesh with video overlay
- Shōgun’s custom subject mesh makes each actor’s appearance unique, as well as incorporating functional elements, giving you an immediate visual overview of the solving quality. The animation-inspired mesh is precisely scaled to fit to each actor during live subject calibration. Mesh features, such as X-ray mode and marker issue indicators, shows data quality as it’s captured. The mesh can be combined with the versatility of a Vicon Vue video camera, providing an X-ray of the mesh and solving skeleton overlaid with the video at the same time.
- Camera monitoring and recovery
- Ensuring that the system is running at its optimum is the first step in ensuring that you are capturing the highest quality data. Shōgun introduces two new real time features; camera monitoring and camera recovery. Shogun monitors each individual camera making use of the accelerometer data and temperature readings from Vantage and Vero cameras. Shōgun then displays an intuitive set of camera icons providing the ability to monitor system performance in a single view. Should a camera be knocked during the shoot or if you want to move its location, Vicon now provides you with the ability to recover that camera on the fly using your actor or prop, this removes the need to clear the volume and recalibrate the whole system.
- Unbreakable solving
- The labeling and solving within Shōgun represent a step change in what a motion capture platform can provide in real time. Shōgun’s ability to deal with marker occlusions is unprecedented in the world of mocap and reinforces your confidence in the most challenging shoots. Some markers might be hidden but your character solve continues. Complex scenes like fight sequences and stunt work involving multiple actors all benefit from this unbreakable realtime.
- Real-time to disk
- All the data is written in real time directly to disk, meaning you no longer need to fully re-process your data after capture. This saves you and your productions a huge amount of time in Post. Simply drag your mocap file into Shōgun Post and review your data within seconds, knowing that it's exactly what you saw during the shoot. Data can be reprocessed from raw, but using Shōgun’s unbreakable realtime, in many cases this won’t be necessary. Shōgun Post features a new data heat map showing the data quality across your take. The Live improvements in labeling are also available in Shōgun Post.
- MCP review
- You can now review any previously captured MCP files from within Shōgun Live. This allows the user to instantaneously review their data, no matter how large or complex it may be. The data is cached into memory and offers fast playback along with shuttle and step frame review using hotkeys.
The real-time stream is updated to show the MCP that is currently active in Shōgun Live. This means that game engines and other real-time viewers are also updated to display the review data. Directors and on-set technicians can quickly review their data in both Shōgun Live and in engines like MotionBuilder, Unreal and Unity.
Users can also add any notes and comments to previously captured data, allowing for details like ranges and preferred takes to be set in Shōgun Live.Live - Improved occlusion fixing
Shōgun Live's unbreakable real time has been improved and offers a more accurate solve, that matches the original performance more closely.
- New mesh approximation
- The male and female meshes have both been improved to offer a more human-looking and proportionally correct character.
- Side waist marker set
- Due to customer feedback we've added new subject templates that include side waist markers. They feature the same unbreakable real-time performance as seen with the previous subject templates.
- Improved MCP workflow
- Shōgun Post features a host of new features and workflow improvements designed around the MCP real-time data pipeline.
- Current Subject chooser
- Allows users to process per subject with the ability to quickly snap the view to the subject in the scene.
- Selection range handles
- Handles have been added to the main Time Bar, Graph view and Data Health view. This allows users to easily adjust data ranges in a similar way to a video NLE. These functions can also be set using hotkeys.
- Improved data visualization
- MCP files now contain the non-occlusion fixed data on the backup clip. This is drawn as grey in the background and enables the user to compare the raw data with the main clip to maintain consistency. When the occlusion-fixed data moves away from the original raw data, you can see a circle outline to reflect this, and any gap-filled data is now shown as a plus symbol.
- Improved data heat map
- This now only updates when a change is made to a subject.
- Quick switching between views
- Ability to quickly switch between ‘Labeling’ and ‘Selection’ mode using a hotkey (the default hotkey is L).
- New Windows file dialog
- File browsing now uses the standard Windows dialog. File import and export options have been moved to General > Preferences.
Alexandre Messier, technical director at Ubisoft a leading creator, publisher and distributor of interactive entertainment and services, who has been beta testing the Shōgun software for several months alongside Vicon, said:
“Most of our game teams are now asking for real-time previsualization, with Shōgun’s auto skeleton calibration, we can stream accurate data into 3rd party’s solution in seconds - allowing us to maximize precious time on the shoot floor. Shogun is adding speed to our data processing pipeline. Most importantly, that speed is not sacrificing any data quality. Instead it exceeds what we’re producing with Blade.”