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Vicon X ILM
Breaking new ground in a galaxy far, far away.Download Case Study
At the heart of every project that ILM has utilized performance capture for over the last 25+ years lies a core technology that helps push the boundaries of visual effects: Vicon motion capture systems. It is no exaggeration to say that the collaboration between ILM and Vicon has helped redefine the extent of our imagination.
The latest example of this work is one of ILM’s most challenging and ambitious projects ever – The Mandalorian.
Following the Emmy Award-winning season one, the latest season of The Mandalorian pushes the thrilling ride for fans to new heights — all thanks to ILM’s ground-breaking StageCraft technology that achieves a giant leap forward in filming techniques.
Working with Vicon, ILM has evolved well beyond traditional VFX motion capture to become a world leader in virtual production.
Turning vision into reality through technology
With The Mandalorian, filmmakers Jon Favreau and Dave Filoni have been explicit in their desire to “bring Star Wars to the screen in a new way.” With the scope and ambition of the series only increasing on the second season it was crucial that the actors and viewers not only experience a huge range of new worlds — but truly believe in the reality of the worlds being created and are able to build emotional connections with the characters.
This ambition has required new filming techniques to be rapidly developed and deployed — chief among them virtual production techniques including camera tracking for in-camera VFX (ICVFX).
Virtual production in its simplest form is the merger of physical and digital worlds. Through a combination of immersive technologies like virtual reality (VR) and augmented reality (AR), as well as ILM StageCraft and real-time render engines, virtual production allows filmmakers to view their projects live on set to quickly react and make changes as needed, rather than having to wait until post-production. Virtual production also offers several logistical benefits as it allows for more iterations of scenes or shots to be created with fewer personnel in a shorter space of time, therefore significantly reducing production costs.
Allowing the creative team and the actors themselves to better visualize the environments on shoot day is paramount. Production teams previously had to imagine the final scene while using green screens to shoot, with visuals applied in post-production after the fact.
ILM has invested heavily in leading the way with these techniques – and projects such as The Mandalorian and George Clooney’s feature, The Midnight Sky has been a tour de force of just what is possible with virtual production.
Motion capture technology in a virtual production pipeline is a crucial component in making these endeavors a reality. Vicon’s technology has allowed ILM to recreate the universe of Star Wars in compressed time with 60 different live environments, which they can use over and over again.
Everything from VR scouting, previsualization, performance capture and in-camera VFX using giant LED walls can make use of Vicon technology in some way.
One of the biggest leaps forward has been real-time capture in the volume itself, which requires high-resolution cameras and large frustums. The latest Vicon hardware has enabled ILM to accurately track cameras on set while moving about no matter if the camera is handheld, on a crane, a Steadicam, or some other support equipment. This has helped to create a 360 degrees virtual production environment at large scale such as ILM’s pioneering StageCraft LED volumes, enabling them to capture a whole new category of shots while successfully blending photoreal visual effects with live action, which previously wasn’t possible.
Making the impossible, possible for 25 years
For Rachel Rose, ILM R&D Supervisor who oversees the studio’s developments for virtual production, the success of The Mandalorian and all ILM projects requiring motion capture owes much to the collaboration:
“Since day one Vicon has enabled us to do things that were never possible before — and that’s as true today as it was in the 90s. Vicon’s technology and hardware have constantly advanced throughout our relationship, and the processing power available to us with their technology is like no other. We can deploy and always count on Vicon’s tech as it’s such reliable, robust hardware requiring only a quick calibration.”
“ILM always looks to collaborate with those who are making best-in-class software/hardware solutions for problems we’re solving. If a solution doesn’t exist, we’ll solve it on our own, but we’re not looking to reinvent a solution that’s already there. We are incredibly lucky that we have a long-standing relationship with such an innovative company like Vicon. The absolute best thing I can say is that with Vicon I have a powerful performance capture system that just works.”
Unleashing a new wave of creativity
With ILM’s StageCraft virtual production technology, ILM and Vicon have realized many filmmakers’ vision for creating fully digital worlds that are as close to reality as possible.
The Mandalorian is just the start of a new wave of creativity that will be unleashed as film directors explore new ways to take advantage of the virtual production techniques pioneered by ILM and Vicon. As we have seen in recent projects, the possibilities within highly accurate virtual production pipelines are endless.
Rose concludes, “As excited as I am about what’s been accomplished by our StageCraft team and the visionary filmmakers we have been fortunate to collaborate with, we’ve only just scratched the surface of what we believe the system is capable of. What’s really exciting is where filmmakers will lead us next.”
While the landscape of film and TV is constantly evolving, it is certain that whatever happens next, motion capture and virtual production will play a key role in innovation. High-quality tracking technology, offering ultimate precision, is central to enabling the advances that will allow creatives to make leaps and bounds forward and to continue to revolutionize the entertainment industry.