Entertainment

Level Up your Motion Capture for Video Game Development

Redefining realism and interactivity in video game development

BUILD & CUSTOMISE YOUR MOCAP SYSTEM

We work with leading game studios and developers to bring game characters to life through motion capture with the highest sense of realism.

 

Video Game Mocap for Realistic Character Animation

Vicon’s advanced motion capture technology is a game-changer for developers, enabling the creation of realistic, engaging, and lifelike animations for video games. Our powerful Shōgun software integrates effortlessly with popular game engines like Unreal Engine and Unity, ensuring fluid, natural character movements that react instantly to a player’s input. With Vicon, every motion capture session for video games becomes an opportunity to enhance realism, interactivity, and player immersion, whether you’re developing a AAA title or an indie masterpiece.

START YOUR MOTION CAPTURE JOURNEY

Create realistic, engaging and lifelike animations for all types of video games

For decades, Vicon has been at the forefront of motion capture for video games, providing high-fidelity cameras and specialized software to capture every nuance of human movement in real time. From subtle facial expressions to dynamic action sequences, Vicon’s technology ensures that game developers have the precision tools they need to bring characters to life with unmatched authenticity.

Since adopting motion capture and virtual film production techniques into games, the medium has seen an explosion of creativity and innovation. Vicon has worked with everyone from the world’s biggest studios, most beloved characters and indie developers. If you’ve played a game in the last 5 years, it likely has Vicon’s DNA built into it.

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MORE FREEDOM, FASTER PROTOTYPES

Bring characters and worlds to life with Vicon Markerless, the cutting-edge solution for game dev and real-time animation. With Shōgun’s real-time visualization and seamless integration into game engines, you can iterate faster, refine mechanics instantly, and streamline workflows. Capture fluid, unrestricted movements without suits or markers, delivering hyper-realistic animation that enhances immersion. From prototype to final assets, Vicon Markerless empowers studios to create dynamic, lifelike gaming experiences.

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Video Game Motion Capture Case Study: PUBG

Vicon played a critical role in establishing the first Valkyrie motion capture system in the U.S. for PUBG Corporation, the creators of the popular battle royale game, “PlayerUnknown’s Battlegrounds.” Collaborating with Vicon, PUBG installed a 24-camera Valkyrie system at their Los Angeles studio to capture realistic character movements for their games. The setup included Vicon’s cutting-edge Vero cameras and Shōgun software, enabling seamless integration with their game development process.

“Vicon’s system has helped us capture precise, high-quality motion data, enhancing the realism and interactivity of our characters,” said Joohee Jung, PUBG’s Technical Director. Vicon’s expertise and state-of-the-art technology have significantly improved PUBG’s animation quality, contributing to more immersive and engaging player experiences.

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“The biggest thing that sticks out to me is the speed at which we can shoot. The system’s always on, never down, there’s no time wasted.”

Caleb Zart, Animation Director, PUBG STUDIOS

“It’s so solid. We shoot movements where the person falls on the ground and their entire chest or back suite of markers is totally obscured, but the system doesn’t blink. We don’t have to stop the shoot to fix things and re-identify lots of markers in order to review it in real time. We just keep going.”

Caleb Zart, Animation Director, PUBG STUDIOS

“You can go anywhere with your imagination when you’re working in motion capture, working with Vicon, working with LED screens. That’s what’s really exciting,”

Loretta Sarah Todd, Creative Director, IM4 Lab

Video Game Motion Capture Pipelines and Workflows

Vicon leverages advanced optical tracking technology, high-performance hardware, and its robust Shōgun software to revolutionize game development. Our high-fidelity cameras, like the Valkyrie and Vero series, precisely capture even the smallest details of facial expressions and body movements, crucial for creating believable digital characters. The real-time data processing capabilities of Shōgun, Vicon’s dedicated VFXmocap software, allow immediate feedback and seamless integration into game engines such as Unreal Engine and Unity.

Perfect for games, Vicon’s motion capture technology supports everything from initial concept to final gameplay, ensuring that every movement is captured with the highest level of fidelity. With support for full-body capture, finger tracking, and facial mocap, Vicon provides the most comprehensive motion capture for video games available today.

Game developers worldwide trust Vicon to help them craft visually stunning and emotionally engaging experiences that challenge conventions and captivate players. With Vicon, developers can create dynamic characters, build interactive worlds, and explore new storytelling possibilities by leveraging video game motion capture technology. From indie studios to major gaming companies, Vicon’s solutions help bring creative visions to life.

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FAQ's

What is the difference between video game mocap and traditional animation?

The difference between video game motion capture (mocap) and traditional animation lies in how character movement is created. Video game mocap records real human movement using motion capture technology and applies it directly to digital characters, resulting in realistic, natural animation.

Traditional animation is created manually by animators, frame by frame, offering greater artistic control but requiring more time and effort. In modern game development, video game mocap is often combined with traditional animation to achieve both realism and creative flexibility.

How does motion capture improve realism in video games?

Motion capture improves realism in video games by capturing authentic human movement, including timing, balance, weight transfer, and coordination. These subtle details are difficult to reproduce accurately using keyframe animation alone.

By using motion capture technology, game developers create more lifelike characters, smoother animations, and more immersive gameplay. Realistic motion enhances player engagement, particularly in story-driven games, action titles, and sports games where believable movement is essential.

What types of motion capture systems are used for game development?

Several types of motion capture systems are used in game development, depending on production needs. Optical motion capture systems, which use cameras and reflective markers, are widely used in professional studios for their accuracy and high-quality data.

Inertial motion capture systems, based on wearable sensors, offer greater portability and faster setup. Many studios combine body, facial, and finger motion capture to create fully animated characters. Professional game developers often rely on solutions from Vicon Motion Systems for reliable, production-ready motion capture data.

How is motion capture integrated into modern game engines?

Motion capture is integrated into modern game engines by importing captured motion data into animation and gameplay pipelines. The data is cleaned, retargeted, and applied to digital characters before being used in engines such as Unity and Unreal Engine.

This workflow allows developers to preview animations in real time, iterate quickly, and blend motion capture with gameplay logic and physics. Seamless motion capture integration helps ensure character movement feels responsive, realistic, and consistent during gameplay.

How does video-to-motion technology work in game development?

Video-to-motion technology converts standard video footage into animation data using computer vision and machine learning. By analyzing human movement from video, the technology generates motion data without traditional markers or full motion capture systems.

In game development, video-to-motion technology supports rapid prototyping, remote workflows, and early-stage animation. While it may not match the precision of high-end motion capture, it provides a fast and accessible way to generate motion for game characters.

SYSTEM COMPONENTS

SOFTWARE
PLUGINS
FLAGSHIP CAMERA
OTHER CAMERAS
DEVICES

SHŌGUN

One license includes all three elements below.

SHŌGUN LIVE

  • Real time capture of the performance
  • Reconstructs the motion and fits the skeleton to the performer

SHŌGUN POST

  • Clean & edit the marker data e.g. custom batch process, auto process, scripting (python)
  • Export to game engine or animation tool like Maya or Motionbuilder

RETARGETING

  • Creates mapping between the character and the performer’s skeleton
  • Can be streamed to game engine
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SHŌGUN

Game engine plugins

We provide plugins for the main game engines to allow you to render your character and scene in the game engine.

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Game engine plugins

Valkyrie

Valkyrie is the most powerful motion capture camera ever brought to market, offered with four different specs with four different focuses: resolution, speed, value, and strobeless.

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Valkyrie

Vero

Vero combines market-leading resolution and speed at an unrivalled price point. Like its bigger brother, Vantage, Vero has on-board sensors that monitor camera position and temperature to ensure optimal performance at all times.

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Vero

ADDITIONAL HARDWARE

Lock Lab and Lock Studio are Vicon’s control boxes for connecting, integrating and synchronizing third-party devices with your Vicon motion capture system – whether analog or digital.

 

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ADDITIONAL HARDWARE

FREE SUPPORT FOR LIFE

Support is a crucial part of the Vicon offering and it’s something we’re very proud of. Not only do new customers receive a one year warranty on their hardware, but all of our customers benefit from basic phone, email and web technical support for the life of their system.

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