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The dust from the amazing FMX 2018 conference has settled, the Vicon VFX booth has now been packed away until SIGGRAPH, and the team are recovering from Fruehlingsfest (http://www.stuttgarter-fruehlingsfest.de/en/home/). It’s time to reflect on what happened on the booth.
We had two amazing show pieces taking place this year: #MeetSiren and Vicon’s very own escape room, #VEX.
Every day, the Siren performance (played by the amazingly talented actress Alexa Lee and MC’d by Vicon’s product manager Tim Doubleday and EPIC’s Ben Lumsden), was met with great crowds at each demo. So, what were the crowd seeing from Vicon? Siren’s body and finger motion was being tracked and solved in real time and streamed into Unreal Engine. Sh, where we were using a ground-breaking five-finger-solving algorithm. We really wanted to see those fingers!
Streaming into game engines is not a new thing, however what was new and being shown at FMX (and previously at GDC) was Shōgun streaming directly into Epic’s Unreal Engine via the new LiveLink plugin, Vicon being the only optical mocap vendor to be currently supported – thank you EPIC!
While Vicon delivered an unbreakable real-time finger and body solve, what really brought Siren to life was the amazing real time facial performance that was delivered by Cubic Motion’s unique facial pipeline, which drove the cutting edge facial rig delivered by 3lateral. The combination of Vicon, CubicMotion, 3lateral and EPIC was a dream collaboration and really helped to elevate our presence at FMX.
On Thursday and Friday at the festival, we decided to do the demo live into the digital human panel show while Cubic’s Steve Caulkin was on stage. We also streamed Siren around the globe via YouTube so anyone could view the demo. I think we all agree that Siren delivered a top performance!
A highlight of #MeetSiren, and one that produced possibly the biggest round of applause of the week, occurred when Siren went off script and had Vicon’s own Tim Doubleday dancing on the booth to Black Betty.