EVOKE

Evoke 1.7 is now available!

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Autonomous tracking software that maximizes VR uptime

Evoke is the bridge between Vicon’s cameras and our customers’ VR experiences, making Origin a highly-autonomous end-to-end motion capture solution for virtual reality. Every element of the system is designed to maximize uptime, participant throughput and revenue while making Origin quick and intuitive to use.

During operation, Evoke maximizes system uptime with real-time system auto-heal that recalibrates misaligned cameras, allowing uninterrupted sessions without constant operator interventions.

At set-up, Evoke minimizes the time it takes to begin a session by automatically assigning LED clusters to character limbs, enabling rapid participant turnaround.

Behind the scenes, Evoke seamlessly integrates with Unreal Engine and Unity to enable third-party developers to smoothly connect Origin data with their own applications.

View Data Sheet

CONNECTING
WORLDS

Seamless game engine integration

Seamless game engine integration provides solving within the game engine, with retiming for smooth tracking, with low latency and reduced lag.

Characters from clusters

Unlimited full body movement tracking of fully solved characters.

Quick set up

Intelligent new tracking panel for pre-made object templates for HMDs and props for quick set up.

System AutoHeal

Automatically repairs camera calibration with active data for consistent and precise tracking.

New to Evoke

 

 

Improved Graph Plots

Graph plots now include new options for units and axis, improved layout options and much more

 

 

Improved Bump Healing for strobed cameras

Strobed cameras can have online masking enabled to improve automatic bump healing when considering noise in the volume

Smart Object pattern previews

See patterns at a glance in the tracking panel

Object setup improvements

Add and remove markers from basic objects, import prop meshes directly into Evoke, and new align options enable easier object setup

Better tracking for fast-moving objects

New processing option to improve tracking fidelity for fast-moving objects

Technical information

SPECIFICATION

DOCUMENTATION

DOWNLOADS

FAQS

What is the recommended PC specification to run my Vicon Evoke System?
How do I set up my network card?

1. Open the Network and Sharing Center and navigate to Change Adapter Settings. Vicon Vantage/Vero cameras are designated to one port.  For each Vue (or Bonita Video) camera connected, there will be additional network port used.

2. Right click on the proper port and go into the Properties. The Local Area Connection Properties window will open. Make sure only Internet Protocol Version 4 (TCP/IPv4) is selected.

3. Select Internet Protocol Version 4 (TCP/IPv4) from the list and select Properties to assign the proper IP address.

a .Vantage/Vero cameras will have the following IP Address: 192.168.10.1 and Subnet Mask of: 255.255.255.0

b. The first VUE camera will have the following IP Address: 192.168.10.2 and Subnet Mask of 255.255.255.0

c. Any additional VUE cameras the last IP value is incrementally increased by one. For example, the second VUE camera will be 192.168.10.3.

Select OK to close out of the Internet Protocol Version 4 (TCP/IPv4) Properties.  And OK again to close out of the Local Area Connection Properties.  This will make sure all changes have been saved.

4. Feel free to rename the network port so it is easily identifiable. Such as ViconMX, VUE1 or VUE2

For further assistance please refer to the Configuring Ports section of the PCSetupforViconSystems.pdf found in Downloads > Documentation

Evoke documentation

Visit the Evoke documentation pages, for information including:

  • Getting started in Evoke
  • Guides on installing, using and delving deeper into Evoke
  • Evoke user guide
  • Evoke API & automation
  • Reference guide
  • PDFs

Click here to view all Evoke documentation.

Download Evoke

    Download File

    Evoke 1.7.0

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivalled full body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    Evoke 1.7 features:
    – VK8 Support

    For full documentation, see here.

    Requirements:
    Licensing: Evoke 1.x license
    Supported Operating System: Windows 10 (64-bit) and Windows 11

    Evoke 1.6.0

    File name: Evoke_1.6.0.147596h

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivalled full body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    Evoke 1.6 features:
    – Compatibility with VK26 and VK16
    – Video preview mode
    – System Health Reports
    – Updated user interface (UI)
    – Updated API
    – Support for Windows 10 (64-bit) and Windows 11 operating systems

    For full documentation see here.

    Evoke 1.5.0

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivaled full-body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market, and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    The 1.5.0 update includes:

    • All-new graph plot view including new features, more flexibility and improved performance
    • Better support for auto bump heal with strobed cameras
    • New processing option to improve tracking fidelity for fast-moving objects
    • Object setup improvements
    • Scene mesh import, smart object pattern preview, bug fixes and more…

     

    Useful Links:

    Evoke 1.4.1

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivaled full-body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market, and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully-featured command and control API, to interface with custom-built host applications.

    The 1.4.1. update includes:

    • Improved control of smart object pattern assignment including API commands.
    • Improved tracking quality, particularly when reconstruction data is noisy.
    • Improved performance when enabling or disabling objects if disabled characters are loaded.
    • Several important bug fixes and smaller improvements

     

    Useful Links:

    Evoke 1.4.0

    Download Evoke 1.4 today!

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivalled full body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    The 1.4 Update includes:

    • Object Evaluation – In real time Evoke 1.4 identifies similarity in object marker patterns in the volume to help reduce tracking misidentification
    • Calibrate Selected Cameras – With Evoke 1.4 you can calibrate an individually selected cameras into an already calibrated system, significantly reducing the time required to add or move cameras within a system.
    • System Panel Notifications – Improved system panel notifications keep device information in one place, making it more responsive and providing more helpful feedback at a glance, especially for large systems.
    • High Speed Mode – With Evoke 1.4 you can take advantage of the free Vantage+ camera upgrade for full field of view frame rates as high as 1070FPS
    • Numerous small improvements and bug fixes.

     

    Useful Links:

    Evoke 1.3.1

    Download Evoke 1.3.1 today!

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivalled full body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    The 1.3.1. Update includes:

    • Improved workflow to create a custom calibration object for a fixed volume origin
    • New feature to apply a pre-defined scaling factor to a custom L-frame or calibration wand to an external reference, improving volume scaling consistency
    • Increased options for tuning performance to help support large systems
    • Several important bug fixes and smaller improvements

     

    Useful Links
    What’s New in Evoke 1.3
    Evoke 1.3 Documentation

    Evoke 1.3.0

    Download Evoke 1.3.0 today!

    Evoke is intuitive and designed for Origin, which brings together the best of Vicon tech to create unrivalled full body immersive VR experiences.

    The highly automated platform offers full control, real-time best tracking on the market and quick player turnaround. Evoke includes ‘Headless Mode’, plus a fully featured command and control API, to interface with custom-built host applications.

    The 1.3 update includes:
    • Proximity Tracking that enables reuse of Pulsar patterns in a single volume, while maintaining capability to track every marker in every frame
    • Capability to track 200 different objects at VR-ready latency, while maintaining a high framerate
    • Automatic assignment of clusters to characters. This reduces the requirement for advance organization of clusters to specific character limbs
    • Cluster calibration that corrects for minor variability in Pulsar placement on the feet and spine, along with refined skeleton model for more life-like character solving.
    • System health metrics available through the API, for monitoring consistent system performance
    • Interface improvements to improve ease of device and radio pairing management, and filtering of objects
    • Numerous small improvements and bug fixes.

    For a complete guide to What’s New in 1.3.0: click here

    Evoke 1.3.0 Documentation: click here

    FAQs

    For more information on Evoke, please visit our Location Based Virtual Reality page or contact us.

    Learn more

    Contact us

    GET IN TOUCH

    Vicon are here to support you on your Motion Capture journey. We’re happy to provide more information, answer questions and help you find the solution you need. Get in touch with our experts today.

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