Third Party Integrations and Plugins

Combine forces with your preferred workflow.

Vicon’s third-party integrations connect your motion capture system with the tools you already use – biomechanics platforms, game engines, data-science environments, and lab hardware such as force plates, EMG, and eye-tracking. With real-time streaming, open formats (C3D, FBX, CSV), and robust APIs/SDKs, you can capture, synchronize, and analyze high-quality data without friction – all in one dependable ecosystem. Download your plugins and SDKs below.

 

Unreal Engine

For plugins providing integration support with Unreal Engine.

Unity

An updated plug-in for Unity engine, that improves performance and usability in a number of areas.

Motion Builder

The Vicon MotionBuilder Streaming Plugin allows users to stream data from Vicon platforms directly to Autodesk’s Motion Builder.

LabVIEW

LabView for Vicon Datastream SDK.

VIcon lenses

FFD Show

A video codec package that offers video compression for video data.

Basler

If Basler digital cameras will be connected to Nexus 2.5, ensure you have updated to the Basler Pylon5 SDK and drivers (v5.0.0), which are available from the Vicon website.

Pegasus Unity

Pegasus Unity5 Plugin for Unity 5.